4th Entry: Cost and Capabilty of Classroom VR
Greetings, While last week I focused on the current applications of VR in classrooms with examples such as Dr. King’s VR classroom (see previous entry), this week I want to look at feasibility of VR classroom employment, primarily cost and capability. VR tech has grown in popularity over the past ten or so years as made evident by the countless videos of grandma falling out of her chair while wearing a VR headset that some jerk set to play a shark attack on. With the popularity and the advancements in programming software, prices for this technology have decreased, but are still a huge factor when considering employment of VR tech in a classroom. This week I decided to look at a couple of VR suites that are commercially available: Google Expeditions VR Classroom Kit https://www.eduporium.com/store/30-pack-vr-bundle-with-30-unit-vr-cart.html?utm_source=google_shopping Capacity: 30 students Cost: $9,937.65 This unit com...